<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7127263555377358835</id><updated>2012-02-15T23:11:52.809-08:00</updated><category term='Telepresença'/><category term='viral'/><category term='telemático'/><category term='privado/público'/><category term='individual/colectivo'/><title type='text'>AAI I/Módulo: interfaces homem-máquina</title><subtitle type='html'>Blogue de apoio aos alunos da disciplina de Atelier de artes interactivas/Módulo: Interfaces Homem-Máquina, Mestrado em Produção e criação em artes tecnológicas, ECATI/ULHT</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://interfaceshomem-maquina.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://interfaceshomem-maquina.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Dance Improvisation Technologies</name><uri>http://www.blogger.com/profile/03437049888172127069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7127263555377358835.post-7155933221821751189</id><published>2009-07-20T05:59:00.000-07:00</published><updated>2009-07-20T06:08:20.043-07:00</updated><title type='text'>Projecto Natal</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://alandavid.com.br/wp-content/uploads/2009/06/project-natal.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 316px; height: 177px;" src="http://alandavid.com.br/wp-content/uploads/2009/06/project-natal.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Uma vez mais a indústria dos videojogos na vanguarda das interfaces tecnológicas.&lt;br /&gt;&lt;br /&gt;Desta vez é a Microsoft com o seu "Project Natal" (nome de código) que promete revolucionar o mundo dos videojogos com uma interface na qual o nosso corpo é o comando do jogo.&lt;br /&gt;&lt;br /&gt;A tecnologia é muito mais complexa que a utilizada pelo Eye Toy da Sony, e promete quebrar barreiras.&lt;br /&gt;&lt;br /&gt;Podem ver um vídeo &lt;a href="http://www.youtube.com/watch?v=oACt9R9z37U"&gt;aqui&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Mais informação na &lt;a href="http://pt.wikipedia.org/wiki/Project_Natal"&gt;Wikipedia&lt;/a&gt;, ou no &lt;a href="http://www.xbox.com/en-US/live/projectnatal/"&gt;site oficial&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7127263555377358835-7155933221821751189?l=interfaceshomem-maquina.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://interfaceshomem-maquina.blogspot.com/feeds/7155933221821751189/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7127263555377358835&amp;postID=7155933221821751189' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/7155933221821751189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/7155933221821751189'/><link rel='alternate' type='text/html' href='http://interfaceshomem-maquina.blogspot.com/2009/07/projecto-natal.html' title='Projecto Natal'/><author><name>Bruno Fonseca</name><uri>http://www.blogger.com/profile/06261912928521352015</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/_6kCQ9pgfmow/SmYPWMBssPI/AAAAAAAAALg/HfwnZdt1JVQ/S220/Foto_Spectrum.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7127263555377358835.post-5156934796039947498</id><published>2009-04-15T07:52:00.000-07:00</published><updated>2009-04-15T08:39:38.145-07:00</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_nMFSDiPe5eg/SeX86isi0lI/AAAAAAAAAL4/bD7Y_qvth-E/s1600-h/3222778932_3176fb4772_s.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_nMFSDiPe5eg/SeX8Tea1c_I/AAAAAAAAALw/IzMolmz3f5w/s1600-h/3222784018_16f1ac719c_s.jpg"&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="color: rgb(85, 26, 139); text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Aqui estão trabalhos e workshops excelentes  por Kobakant (&lt;a href="http://www.plusea.at/"&gt;Hannah Perner-Wilson &lt;/a&gt;  e  &lt;a href="http://www.nerding.at/"&gt;Mika Satomi), &lt;/a&gt;com apropriação e re-adaptação de interfaces físicas ou o fabrico criação de peças de wearable computing e utilização de arduino. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Exemplos:&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  line-height: 12px; font-family:'Trebuchet MS';font-size:9px;"&gt;&lt;h1 style="color: rgb(128, 0, 128); margin-top: 1em; margin-bottom: 0em; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Fabric Sensors&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); "&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;h1 style="color: rgb(128, 0, 128); margin-top: 1em; margin-bottom: 0em; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); "&gt;"This workshop gives a basic overview of how to get analog output from fabric pressure and bend sensors into the computer.&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;p style="margin-top: 0.6em; margin-bottom: 0.6em; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;An introduction into creating your own fabric sensor, hooking it up to an Arduino (analog to digital converter) and reading the input in Processing. The seraial input can then be visualized using simple shape/size algorithms."&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.6em; margin-bottom: 0.6em; "&gt;&lt;a href="http://www.kobakant.at/index.php?menu=3&amp;amp;workshop=fs"&gt;http://www.kobakant.at/index.php?menu=3&amp;amp;workshop=fs&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0.6em; margin-bottom: 0.6em; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0.6em; margin-bottom: 0.6em; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Massage me, um dos trabalhos, interliga massagem e videojogos numa nova interface e ambiente participativo de jogo baseado em wearable incrível.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.6em; margin-bottom: 0.6em; "&gt;com making of, explicação de set up, vídeos e fotos:&lt;/p&gt;&lt;p style="margin-top: 0.6em; margin-bottom: 0.6em; "&gt;&lt;a href="http://www.massage-me.at/?menu=8"&gt;http://www.massage-me.at/?menu=8&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0.6em; margin-bottom: 0.6em; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0.6em; margin-bottom: 0.6em; "&gt;No entanto parece que o que não foi questionado foram o tipo de jogos. pois parece que são os típicos de lutas de boxe. Mas é apenas percepcionar o trabalho por outra perspectiva não da interface fisica mas do conteúdo e interface gráfica do jogo que jogam enquanto massajam. &lt;/p&gt;&lt;p style="margin-top: 0.6em; margin-bottom: 0.6em; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0.6em; margin-bottom: 0.6em; "&gt;&lt;span class="Apple-style-span" style="font-family: Georgia; font-size: 10px; line-height: normal; "&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_nMFSDiPe5eg/SeX8Tea1c_I/AAAAAAAAALw/IzMolmz3f5w/s1600-h/3222784018_16f1ac719c_s.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_nMFSDiPe5eg/SeX8Tea1c_I/AAAAAAAAALw/IzMolmz3f5w/s400/3222784018_16f1ac719c_s.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5324939545948812274" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 75px; height: 75px; " /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0.6em; margin-bottom: 0.6em; "&gt;&lt;span class="Apple-style-span" style="font-family: Georgia; font-size: 10px; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); "&gt;&lt;img src="http://4.bp.blogspot.com/_nMFSDiPe5eg/SeX86isi0lI/AAAAAAAAAL4/bD7Y_qvth-E/s400/3222778932_3176fb4772_s.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5324940217111728722" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 75px; height: 75px; " /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7127263555377358835-5156934796039947498?l=interfaceshomem-maquina.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://interfaceshomem-maquina.blogspot.com/feeds/5156934796039947498/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7127263555377358835&amp;postID=5156934796039947498' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/5156934796039947498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/5156934796039947498'/><link rel='alternate' type='text/html' href='http://interfaceshomem-maquina.blogspot.com/2009/04/aqui-estao-trabalhos-e-workshops.html' title=''/><author><name>Dance Improvisation Technologies</name><uri>http://www.blogger.com/profile/03437049888172127069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_nMFSDiPe5eg/SeX8Tea1c_I/AAAAAAAAALw/IzMolmz3f5w/s72-c/3222784018_16f1ac719c_s.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7127263555377358835.post-6021911783337615305</id><published>2009-03-28T06:19:00.001-07:00</published><updated>2009-03-28T07:27:55.032-07:00</updated><title type='text'>Interface dos Videojogos - Uma história Visual</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.chewingpixels.com/wp-content/uploads/2008/12/evolution.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 333px; height: 318px;" src="http://www.chewingpixels.com/wp-content/uploads/2008/12/evolution.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Embora não esteja formalmente completo, esta ilustração está bastante bem construída, e aborda de uma forma bastante leve a história dos controladores de videojogos.&lt;br /&gt;&lt;br /&gt;Como este é um tema que me interessa particularmente, e até que tenha o meu trabalho da disciplina pronto, deixo-vos com alguns links sobre este tema que podem consultar:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.axess.com/twilight/console/"&gt;Game Console Controller Family Tree&lt;/a&gt;&lt;a href="http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/"&gt;&lt;br /&gt;Evolution of game controllers&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wii.kombo.com/article.php?artid=6355"&gt;Evolution of Controllers&lt;/a&gt;&lt;br /&gt;&lt;a href="http://news.bbc.co.uk/1/hi/technology/6418779.stm"&gt;BBC The evolution of game controllers&lt;/a&gt;&lt;br /&gt;&lt;a href="http://blog.hahauk.com/2007/01/evolution-of-controller.html"&gt;Evolution of the Controler&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7127263555377358835-6021911783337615305?l=interfaceshomem-maquina.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://interfaceshomem-maquina.blogspot.com/feeds/6021911783337615305/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7127263555377358835&amp;postID=6021911783337615305' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/6021911783337615305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/6021911783337615305'/><link rel='alternate' type='text/html' href='http://interfaceshomem-maquina.blogspot.com/2009/03/interface-dos-videojogos-uma-historia.html' title='Interface dos Videojogos - Uma história Visual'/><author><name>Bruno Fonseca</name><uri>http://www.blogger.com/profile/06261912928521352015</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/_6kCQ9pgfmow/SmYPWMBssPI/AAAAAAAAALg/HfwnZdt1JVQ/S220/Foto_Spectrum.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7127263555377358835.post-4249235690101924837</id><published>2009-03-28T04:19:00.000-07:00</published><updated>2009-03-28T04:25:04.838-07:00</updated><title type='text'>A interface do futuro... 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	margin:70.85pt 3.0cm 70.85pt 3.0cm; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin-top:0cm; 	mso-para-margin-right:0cm; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0cm; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;/p&gt;&lt;p style="text-align: center;" class="MsoNormal"&gt;OCZ Neural Impulse Actuator (NIA)&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.ocztechnology.com/images/products/accessories/b/NIA_headband_1_big.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 291px; height: 225px;" src="http://www.ocztechnology.com/images/products/accessories/b/NIA_headband_1_big.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Desenvolvido pela OCZ, o Neural Impulse Actuator é um novo interface neuronal que permite a utilização de movimentos dos músculos da face, e padrões de ondas alfa e beta para controlar jogos de PC.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;A OCZ pretende com esta inovação tecnológica revolucionar as interfaces tradicionais, permitindo aos jogadores um controlo mais intuitivo sobre os jogos.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Esta tecnologia tem vindo a ser desenvolvida nos últimos anos para o mercado de videojogos PC, e após terem sido feita uma demonstração púbica na Cebit 2007, o NIA foi disponibilizado no mercado em Março de 2008 com um preço aproximado de 200€.&lt;/p&gt;&lt;p class="MsoNormal"&gt;Podem consultar mais informações no &lt;a href="http://www.ocztechnology.com/products/ocz_peripherals/nia-neural_impulse_actuator"&gt;Site Oficial&lt;/a&gt;, ou em alternativa ver a &lt;a href="http://www.youtube.com/watch?v=ClCEj0wMmZc"&gt;review do produto&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;meta equiv="Content-Type" content="text/html; 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type='text/html' href='http://www.blogger.com/comment.g?blogID=7127263555377358835&amp;postID=2369336993314030740' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/2369336993314030740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/2369336993314030740'/><link rel='alternate' type='text/html' href='http://interfaceshomem-maquina.blogspot.com/2009/03/httpwww.html' title=''/><author><name>Joana Pessanha</name><uri>http://www.blogger.com/profile/01576470798472159862</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7127263555377358835.post-2174830565189662608</id><published>2008-12-16T12:32:00.000-08:00</published><updated>2008-12-16T18:42:46.685-08:00</updated><title type='text'>Interacção Humano-Máquina: Teoria de Interfaces (2008-09)</title><content type='html'>&lt;span class="Apple-style-span"   style="color: rgb(51, 51, 51);   font-family:'Trebuchet MS';font-size:9px;"&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Programa   &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Curso: Mestrado em Produção e Criação em Artes Tecnológicas &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Turma: 2008/2009&lt;/b&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Professor &lt;span class="Apple-style-span" style="font-weight: normal; "&gt;Isabel Valverde &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Disciplina &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Interacção Humano-Máquina I: Teoria de Interfaces &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;   &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Resumo do Conteúdo Programático  &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Introdução e reflexão sobre conceitos básicos relacionados com a interatividade humano-máquina, interface e mapeamento. Casos de estudo de peças artísticas com integração de interfaces físicas.  &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Língua&lt;/b&gt; &lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Português (Inglês, Francês) &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;   &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Metodologia &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;As aulas serão teóricas, abordando conteúdos sobre IHM no contexto científico e artístico – conceptuais e formais. Analizam-se criticamente obras e projectos artísticos com respeito às tendências de arte intermédia, transmédia, interactivas e as respectivas interfaces.  &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Pretende-se que o aluno adquira ferramentas de análise, reflexão e acção criativa e produtiva através da leitura, discussão e aplicação de conceitos&lt;b&gt; &lt;/b&gt;e práticas artisticas e tecnológicas.  A abordagem teórica, incluindo a apresentação / análise de obras e artistas de referência, enquadra e facilita a posterior introdução de exercícios práticos. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Conteúdo Programático &lt;/b&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Sessão 1 &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Tipo: Teórica &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Âmbito das possibilidades dos novos meios e técnicas científícas e artísticas tecnológicas, em particular da Interacção Humano-Computador e as Interfaces Físicas. Demo de trabalhos interactivos científicos e artísticos.&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Noções introdutórias sobre interface (brainstorming). Interligação e confluência de campos científicos, artísticos, filosóficos e sociológicos, na aprendizagem prática dos componentes e mecanismos da interface e sua aplicação na criação e produção de interfaces para / como obras artísticas tecnológicas.&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Sessão 2 &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Tipo:  Teórica &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Domínios de investigação e implementação da Interacção Humano-Máquina: IHC (HCI), Interfaces para Utilizadores Inteligentes (IUI) e interfaces físicas. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Teorias, tipologias e classificações de Interface e aplicações tecnológicas em paralelo com tendências e géneros / formatos de arte tecnológica. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Noções de interface, interactividade e reactividade. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;O lado humano e o lado máquina da interface. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Estudo de casos tecnólogicos e artísticos. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;b&gt; &lt;/b&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Sessão  3 &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Tipo: Teórica  &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;O Factor humano: Conceito de corporalização, cyborg e pós-humano; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;digitalização e processamento de informação humana; linguagens, comunicação, interacção; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;noção e análise do humano como interface (and beyond); ergonomia e ciências do comportamento; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;análise do movimento e do gesto, processos perceptivos, cognitivos, expressivos, emocionais, psico-&lt;span style="font: normal normal normal 12px/normal Helvetica; "&gt; &lt;span class="Apple-style-span" style="font-family: Arial; "&gt;fisiológicos / somáticos. De utilizador on-line à imersão física em ambiente interactivo multimodal. Interfaces físicas corporalizadas (wearables) ou &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;embebidas/ubíquas. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Imersão - a experiência híbrida físico-virtual; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Desmultiplicação corporal espaço-temporal (físico e virtual/simulado). &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Estudo de casos. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Número: 4 &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Tipo: Teórica &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Sistemas de computador e arquitectura da interface. Características das interfaces digitais como potencial criativo. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Score e algoritmia. Processo de mediação e experiência corporalizada subjectiva e inter-subjectiva: &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;representação por imagem e som (e outros meios) processados; ou gerada por computador / realidade virtual; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;mapeamento de media inputs e outputs e interacção de movimento físico com som e/ou imagem (corporal) virtual em &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;tempo real (telematica, mocap e reverse kinematics); &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;design de realidades híbridas, orgânicas e cibernéticas, roboticas; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;ambiente de interacção entre performer / partcipante físico e avatar. &lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Introdução a sistemas / software interactivo multimodal de programação simples: &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Cambience, Isadora - a webcam como sensor para rastreamento de imagem e movimento. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;A interligação e integração de vários sistemas autónomos, generativos, e ubíquos. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Estudo de caso de projectos artísticos . &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;span class="Apple-style-span"   style="  ;font-family:'Trebuchet MS';font-size:9px;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Regras de Avaliação &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;A avaliação é continua, periódica e final. Baseada na presença e participação activa nas aulas, nomeadamente, através da leitura prévia da bibliografia e contribuição para a discussão sobre conceitos e prácticas artísticas tecnológicas abordados em cada sessão. Os alunos desenvolvem trabalho de pesquisa por keywords e estudo de casos, tendo em conta os seus interesses específicos e a aplicação dos conhecimentos adquiridos, conduzindo à elaboração de um esboço do conceito, formato e tipo de interacção para o seu projecto de curso. Este esboço sera apresentado e discutido na aula. &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Percentagens: &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Presença e Participação activa: 25% &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Leitura e Pesquisa Google, palavras-chaves, sobre conceitos, autores, e &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;projectos artísticos tecnológicos: 25% &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Trabalho final: 50%&lt;b&gt; &lt;/b&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Bibliografia Obrigatória  &lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Wardrip-Fruin, Noah; Montfort, Nick (eds.), &lt;i&gt;The New Media Reader&lt;/i&gt;, Cambridge, Massachusetts &amp;amp; London, England: The MI) T &lt;span class="Apple-tab-span" style="white-space:pre"&gt;  &lt;/span&gt;Press, 2003 &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;O'Sullivan, Dan; Igoe, Tom &lt;i&gt;Physical Computing: Sensing and Controlling the &lt;span class="Apple-style-span" style="font-style: normal; "&gt;&lt;i&gt;Physical World with Computers&lt;/i&gt;, Boston, MA: &lt;span class="Apple-tab-span" style="white-space:pre"&gt;  &lt;/span&gt;Thomson Course Technology PTR, 2004  &lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Wardrip-Fruin, Noah, Harrigan, Pat (eds.), &lt;i&gt;First Person: New Media as Story, &lt;span class="Apple-style-span" style="font-style: normal; "&gt;&lt;i&gt;Performance, and Game&lt;/i&gt;, Cambridge, &lt;span class="Apple-tab-span" style="white-space:pre"&gt;  &lt;/span&gt;Massachusetts &amp;amp; London, England: The MIT Press, 2004 &lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;b&gt;Bibliografia Geral  &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt;&lt;b&gt; &lt;/b&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Manovich, Lev, &lt;i&gt;The Language of New Media&lt;/i&gt; , Cambridge, Massachusetts &amp;amp; London, England: The MIT Press, 2001 &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Rush, Michael, &lt;i&gt;New Media in Late 20th-century Art&lt;/i&gt;&lt;b&gt;, &lt;/b&gt;London: Thames &amp;amp; Hudson, 1999 &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Rutskz, R.L. &lt;i&gt;High Techné:  Art and Technology from the machine aesthetics to the &lt;span class="Apple-style-span" style="font-style: normal; "&gt;&lt;i&gt;posthuman, &lt;/i&gt;U. Minnesota Press, 1999 &lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Dertouyous, Michael L. &lt;i&gt;The Unfinished Revolution, &lt;/i&gt;HarperCollis NY, 2001, 2002 &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Akty PI, Lotz, Quinz (editors), &lt;i&gt;Interfaces&lt;/i&gt;, Anomalie digital_arts n 3, Un, Deux... Quatre, 2003 &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; min-height: 14px; color: rgb(51, 51, 51); "&gt; &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Camurri, Antonio; Mazzarino, Barbara; Volpe, Gualtiero, “Controler par L'expressivité du Geste L'environment sonore et visuel &lt;span class="Apple-tab-span" style="white-space:pre"&gt;  &lt;/span&gt;dans les Systemes Interactives Multimodaux”, &lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Lopez, Miguel, Seront, Gregory, “Sur une Précision de la Notion d'Interactivité dans les Systemes Informatiques”&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;em &lt;i&gt;Interagir avec les Technologies &lt;span class="Apple-style-span" style="font-style: normal; "&gt;&lt;i&gt;Numeriques&lt;/i&gt;, Nouvelles de Danse n 52, Contredanse, Bruxelles, 2004&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Hayles, Katherine &lt;i&gt;How we became Posthumans: virtual bodies in cybernetics, &lt;span class="Apple-style-span" style="font-style: normal; "&gt;&lt;i&gt;literature and informatics&lt;/i&gt;, The University of Chicago Press, 1999 &lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Lyotard Jean Francois &lt;span class="Apple-style-span" style="font-style: italic;"&gt;The Inhuman&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 12px/normal Arial; color: rgb(51, 51, 51); "&gt;Mauss, Marcel  "Techniques du Movements?  em &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Incorporations&lt;/span&gt; &lt;/p&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7127263555377358835-2174830565189662608?l=interfaceshomem-maquina.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://interfaceshomem-maquina.blogspot.com/feeds/2174830565189662608/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7127263555377358835&amp;postID=2174830565189662608' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/2174830565189662608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/2174830565189662608'/><link rel='alternate' type='text/html' href='http://interfaceshomem-maquina.blogspot.com/2008/12/interfaces-humano-mquina-panorama-e.html' title='Interacção Humano-Máquina: Teoria de Interfaces (2008-09)'/><author><name>Dance Improvisation Technologies</name><uri>http://www.blogger.com/profile/03437049888172127069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7127263555377358835.post-8197665106995824803</id><published>2008-02-22T08:57:00.000-08:00</published><updated>2008-02-24T07:43:31.900-08:00</updated><title type='text'>Programa</title><content type='html'>&lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;b&gt;Curso&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;: Mestrado em Produção e Criação em Artes Tecnológicas&lt;/span&gt;&lt;/span&gt;  &lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;b&gt;Disciplina&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;: Atelier de artes interactivas I&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="en-US"&gt;: Módulo - Interfaces&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt; Homem-Máquina&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;" lang="pt-PT"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;b&gt;Turma&lt;/b&gt;: 2007/2008&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;" lang="pt-PT"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;b&gt;Professores&lt;/b&gt;: Isabel Valverde e Fernando Nabais&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color rgb(0, 0, 0); border-width: medium medium 1pt; padding: 0cm 0cm 0.05cm; margin-bottom: 0cm;" lang="pt-PT"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;b&gt;Resumo&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;b&gt;1. Introdução&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Características e especificidades dos novos meios e interactividade. Comparação e relações entre os principais desenvolvimentos tecnológicos e novas formas de criação artística do analógico ao digital: fotografia, filme, performance arte, happenings (50-60's), body arte/vídeo arte (70‘s), instalação vídeo/multimédia, animação, dança-tecnologia, artes plásticas/visuais, musica/som, design, instalação e ambiente interactivo. Abrangência teórica crítica e disciplinar artística e tecnológica no que respeita as aplicações e criação de interfaces físicas e interactividade em projectos artisticos. Exemplos de trabalhos iniciais: The Armory show: Theatre and Engineering (Kluver; Forti, 1967), e recentes. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;b&gt;2. HCI e interfaces físicas (e IUI):&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 0.64cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;2.1. Características, modelos, tipologias e classificações das interfaces humano-computador&lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Primeiras  interfaces digitais gráficas e fisicas: GUI, ecrâ,  teclado, rato, e expansão multimédia e multimodal.&lt;/span&gt;&lt;/p&gt; &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Outras  interfaces físicas corporalizadas (wearables) ou  embebidas/ubíquas.&lt;/span&gt;&lt;/p&gt;  &lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;O  lado humano e o lado máquina da interface. &lt;/span&gt;  &lt;/p&gt;  &lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Sensores:  câmara como input. De Myron Krueger a Golan Levin.&lt;/span&gt;&lt;/p&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;2.2.Uso/utilização e contextos dos computadores /interfaces: medicina, militar, educação entretenimento, e a experimentação e inovação em artes tecnológicas (intermédia, inter- e transdiciplinar, artes visuais/plásticas e performativas).&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;2.3. Características humanas: digitalização e processamento de informação humana; linguagens, comunicação, interacção;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;/span&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;noção e analise do humano como interface (and beyond): o corpo cyborg e pós-humano; ergonomia e ciências do comportamento; &lt;/span&gt;o movimento e o gesto, processos perceptivos, cognitivos, expressivos, emocionais, psicofisiológicos/somáticos. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;2.4. Sistemas de computador e arquitectura da interface.&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;" lang="pt-PT"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;2.5. Processo de desenvolvimento de uma interface simples com utilização de microcontrolador Arduino, programação em Processing scripting language. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color rgb(0, 0, 0); border-width: medium medium 1pt; padding: 0cm 0cm 0.05cm; margin-bottom: 0cm;" lang="pt-PT"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;b&gt;&lt;br /&gt;Metodologia&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;As aulas são teórico-práticas/técnicas. Co-leccionadas por Isabel Valverde e Fernando Nabais, distinguem abordagens diferentes, mas complementares aos conteúdos IHM ao longo dos dois semestres: teóricos, artísticos e tecnológico-práticos da interacção humano-máquina. Os temas serão abordados na sua contemporaneidade e contextualização histórica e de inovação, bem como com respeito às tendências nas artes intermédias e interactivas e as respectivas interfaces utilizadas, analisando obras e projectos artísticos. As aulas com um carácter prático, incluiem o design, construção/programação de interfaces físicas baseadas em micro controladores Arduino e &lt;span style="font-style: normal;"&gt;Processing scripting language&lt;/span&gt;. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Todas as aulas abrangerão uma inter- e transdisciplinaridade e multiplicidade/pluralidade de tendências artísticas, teóricas e prático-tecnológicas, características das interfaces de interacção humano-máquina/computador (tecnologias – obras). A abordagem teórica, incluindo a apresentação/análise de obras e artistas de referência, enquadra e facilita a progressiva introdução de exercícios práticos.&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Os alunos desenvolvem trabalho de pesquiza keywords e casos de estudo, e exercicios práticos fora do horário das aulas, com consequente apresentação e discussão nas aulas, no sentido ter em conta os seus interesses especificos e de testar os seus conhecimentos adquiridos. &lt;/span&gt; &lt;/p&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color rgb(0, 0, 0); border-width: medium medium 1pt; padding: 0cm 0cm 0.05cm; margin-bottom: 0cm;" lang="pt-PT"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;b&gt;Conteúdo Programático ( Por Sessão )&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Aula 1 (I. Valverde e F. Nabais) &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.46cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Introdução e funcionamento teórico e prático/técnico da disciplina. Panorama da disciplina – âmbito das possibilidades abertas pelas novas direcções na ciência e arte, das transformações fundamentais em curso em varias áreas do conhecimento, e o seu impacto na criação de novos espaços de cultura e sociedade. Interligação e confluência de campos científicos, artísticos, filosóficos e sociológicos, na aprendizagem prática dos componentes e mecanismos interfaciais e sua aplicação na criação e produção de interfaces obras tecnológicas. O sistema Processing e o micro-controlador Arduino. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.46cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Noções introdutórias sobre interface (brainstorming). Possibilidades criativas da expansão da comunicação entre corpos, espaços e objectos físicos e entre estes e mundos simulados ou virtuais, através de sistemas analógico digitais: a fisicalização/corporalização e ubiquidade do computador no espaço e corpo físico e virtual. Complexificação e transformação das interfaces, multimodalidade, interligações, integrações, combinações entre sistemas, incluindo sensores/fontes de input, modos de processamento, e actuadores/formas de output; novos formatos: a arte interactiva, ambiente interactivo e o mito da interactividade; a participação da audiência: papel comportamental activo dos utilizadores/sujeitos membros da audiência; a velocidade, quantidade, variedade de informação em circulação e processamento; miniaturização e humanização da tecnologia. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.46cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Aula 2 (F. Nabais) &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;" lang="de-DE"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;Introdução e análise comparativa de várias ferramentas de desenvolvimento de aplicações interactivas.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;" lang="de-DE"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;Introdução à programação. Algoritmos + estruturas de dados = programas.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="de-DE"&gt;O ambiente Processing. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;Variáveis.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Aula 3 (I. Valverde) &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Enquadramento contemporâneo e panorama histórico-crítico da interacção humano máquina: HCI (rato/teclado/monitor-desktop, GUI,) e outras interfaces físicas (câmara, microfone, sensores corporais e espaciais). Teorias e aplicações tecnológicas – da técnica moderna ao &lt;i&gt;High Techné&lt;/i&gt;; em paralelo com panorama de tendências e formas de artes tecnológicas. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Domínios de investigação e implementação tecnológica militar, medicina, exploração espacial (NASA), publicidade, entretenimento (videojogos). &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;" align="left"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Aplicações artísticas: Novas interfaces como instrumentos musicais (Ex: STEIM), como sistema de interação movimento-imagem-som baseado em sensores embebidos e wearables para performance, instalação e ambientes reactivos/interactivos. Ex: &lt;i&gt;Dancing with the&lt;/i&gt; &lt;i&gt;Virtual Dervish: Virtual Bodies, &lt;/i&gt;Gromala e Sharir; &lt;i&gt;Osmose&lt;/i&gt; (Char Davies) e outros.&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Aula 4 (F. Nabais) &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 0.96cm; margin-bottom: 0cm;" lang="pt-PT"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;   &lt;span style="font-family:Times New Roman,serif;"&gt;Estruturas de selecção. Ciclos/Arrays.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 0.96cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 0.03cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Aula 5 (I. Valverde)&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Interfaces Humano-Máquina (continuação) – Os circuitos mediadores de informação entre humano e computador e entre humanos através de computadores. O Graphic User Interface (GUI) e o desenvolvimento de interfaces físicas e portáteis, microcontroladores, e miniaturização (integradas no vestuário [&lt;i&gt;wearables&lt;/i&gt;]&lt;i&gt;) &lt;/i&gt;e embebidas no espaço/ubíquas. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Teorias da corporalidade e corporalização (embodiment): Noções de cyborg (Haraway, 1985) e pós-humano: da desincorporação cibernética à concepção e aplicação teórica crítica e artística de uma nova subjectividade fundada na corporalidade e experiencia do sujeito em fluxo como parte do sistema informático (Hayles, 1999). &lt;/span&gt;Analise de casos de criação de interfaces fisicas funcionais-”naturais”. Ex: &lt;i&gt;Put that there&lt;/i&gt; (Bolt, 1980). E para projectos artísticos (exoesqueleto, wearables, robots) Ex: Stelarc, Marce.li Antunez, &lt;i&gt;Tgarden, &lt;/i&gt;&lt;span style="font-style: normal;"&gt;Bill Viola, Lynn Hershman.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Aula 6 (F. Nabais) &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;                 Funções. Métodos.&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 0.96cm; margin-bottom: 0cm;" lang="pt-PT"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Aula 7 (I. Valverde)&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Características das interfaces digitais como potencial criativo (comparações com cinema/performance arte/body/vídeo arte). Formas mediadas de experiência subjectiva e inter-subjectiva do mundo e dos outros: representações em imagem e som processados; e geradas por computador&lt;b&gt;/&lt;/b&gt;simulação virtual (arte da programação); manipulação de personagem-avatar e espaço; interacção com imagem corporal virtual em tempo real (mocap e reverse kinematics); realidade em camadas independentes/paralelas e interligadas, no tempo ou em tempo real e espaço de representação/construção de realidades híbridas, robots. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-top: 0.18cm; margin-bottom: 0.18cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Reactividade&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(128, 0, 0);"&gt; &lt;/span&gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;e interactividade: bases de dados, e RT, transductividade, multimodalidade, código - algoritmia, aleatoriedade, padrão. Vários trabalhos que exaltam estes aspectos. Classes. Objectos.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-left: 1.26cm; margin-top: 0.18cm; margin-bottom: 0.18cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-top: 0.18cm; margin-bottom: 0.18cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="de-DE"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Aula 8 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;(F. Nabais)&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.22cm; margin-top: 0.18cm; margin-bottom: 0.18cm;" lang="de-DE"&gt; &lt;span style="color: rgb(0, 0, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Interacção com rato e teclado.&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 0.96cm; margin-top: 0.18cm; margin-bottom: 0.18cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;" lang="de-DE"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Aula 9&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;(I. Valverde)&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 0.96cm; margin-top: 0.18cm; margin-bottom: 0.18cm;"&gt; &lt;span style="color: rgb(255, 149, 14);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Noções de corporalização e algoritmia. A experiencia híbrida físico-virtual, distanciamento, desorientação perceptiva e comportamental. A descorporalização/disembodiment. Nova noção de conhecimento baseada na corporalidade espaço temporal e sua hibridação (P. Bourdieu, Merleau Ponty). Presença/ausência – padrão/aleatoriedade (Hayles). Desmultiplicação corporal e espaço-temporal (espaço e corpo físico e virtual/simulado, telemático). Ex: &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;i&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;CO3&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;/span&gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;(Company in Space), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;i&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Afasia, Protomembrana&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;/span&gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;(Marcel.lí Antúnez).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-top: 0.18cm; margin-bottom: 0.18cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 0.07cm; margin-top: 0.18cm; margin-bottom: 0.18cm;" lang="pt-PT"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Aula 10 &lt;/span&gt;&lt;/span&gt;(F. Nabais) &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 0.07cm; margin-top: 0.18cm; margin-bottom: 0.18cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;                Classes. Objectos.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 0.07cm; margin-top: 0.18cm; margin-bottom: 0.18cm;" lang="pt-PT"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Aula 11 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;(I. Valverde)&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-top: 0.18cm; margin-bottom: 0.18cm;"&gt; &lt;span style="color: rgb(255, 149, 14);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="de-DE"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Interacção obra-membro da audiência: de espectador a participante activo, a co-autor da obra de arte. O utilizador on-line vs imersão em ambiente interactivo multimodal. Interfaces e computação física: de pesadas (&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="de-DE"&gt;&lt;i&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;cumbersome&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="de-DE"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;) e restritas (desktop-laptop) a inclusivas/humanas (movimento, voz, toque, batida cardíaca, etc.); incluindo discriminação e múltiplos participantes. Obra aberta, concebida e desenvolvida como processo em transformação dos e pelos próprios intervenientes, incluindo o sistema computacional vs produto final como objecto fixo. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Ex: &lt;i&gt;18 Happenings in 6 Parts&lt;/i&gt; (Allan Kaprow, 1959), &lt;i&gt;Tgarden &lt;/i&gt;(Sponge/f0am&lt;i&gt;), Stelarc, *&lt;/i&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.22cm; margin-top: 0.18cm; margin-bottom: 0.18cm;" lang="pt-PT"&gt; &lt;span style="color: rgb(255, 149, 14);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Exemplos de interfaces e software de simples utilização: Eyesweb, Isadora, Cambience.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.29cm; margin-top: 0.18cm; margin-bottom: 0.18cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 0.03cm; margin-bottom: 0cm;" lang="pt-PT"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;Aula 12 &lt;/span&gt;(F. Nabais) &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.29cm; margin-bottom: 0cm;" lang="pt-PT"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;Imagem. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.29cm; margin-bottom: 0cm;" lang="pt-PT"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;Fundamentos de visão por computador.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.29cm; margin-bottom: 0cm;" lang="pt-PT"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;Aula 13 &lt;/span&gt;&lt;/span&gt;(I. Valverde)&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-left: 1.29cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;Ambientes digitais: complexificação das interfaces e interacção inteligente: multimodalidade, simultaneidade, aprendizagem e generatividade, e interligação e integração dos vários sistemas. Sistemas abertos, autónomos, generativos, e ubíquos – miniaturização e desaparecimento das interfaces, interfaces humanas. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.29cm; margin-bottom: 0cm;"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;Exemplos: &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;i&gt;whisper&lt;/i&gt;&lt;/span&gt;&lt;/span&gt; &lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;(Thecla Schriphorst e S. Kozel)&lt;/span&gt;&lt;/span&gt; &lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;i&gt;, Will-o’-the-Whisp&lt;/i&gt;&lt;/span&gt;&lt;/span&gt; &lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;(Kirk Woolford)&lt;/span&gt;&lt;/span&gt; &lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;&lt;i&gt;, tx0om &lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;span lang="pt-PT"&gt;(f0am)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.29cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-top: 0.18cm; margin-bottom: 0.18cm;" lang="de-DE"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;Aula 14 &lt;/span&gt;(F. Nabais)&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-top: 0.18cm; margin-bottom: 0.18cm;" lang="de-DE"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;Computação fisica. Conceitos de electricidade. Introdução ao Arduino. Sensores. Integração de sensores em aplicações interactivas.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.26cm; margin-top: 0.18cm; margin-bottom: 0.18cm;" lang="pt-PT"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="border-style: none none solid; border-color: -moz-use-text-color -moz-use-text-color rgb(0, 0, 0); border-width: medium medium 1pt; padding: 0cm 0cm 0.05cm; margin-bottom: 0cm; color: rgb(255, 153, 0);" lang="pt-PT"&gt; &lt;span style="font-family:Times New Roman,serif;font-size:85%;"&gt;&lt;b&gt;Bibliografia&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;" lang="pt-PT"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;" lang="pt-PT"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;&lt;b&gt;Bibliografia Obrigatória&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.3cm; text-indent: -1.3cm; margin-top: 0.18cm; margin-bottom: 0.18cm; page-break-after: avoid;" lang="en-US"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-style: normal;"&gt;Wardrip-Fruin, Noah; Montfort, Nick (eds.), &lt;/span&gt;&lt;i&gt;The New Media Reader&lt;/i&gt;, Cambridge, Massachusetts &amp;amp; London, England: The MIT Press, 2003&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.3cm; text-indent: -1.3cm; margin-bottom: 0cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-style: normal;"&gt;Reas, Casey; Fry, B&lt;/span&gt;&lt;span lang="pt-PT"&gt;&lt;span style="font-style: normal;"&gt;en (eds.),&lt;/span&gt;&lt;/span&gt; &lt;i&gt;Processing: A Programming Handbook for Visual Designers and Artists,&lt;/i&gt; Maeda, John (Foreword), Cambridge, Massachusetts &amp;amp; London, England: The MIT Press, 2007&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.3cm; text-indent: -1.3cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.3cm; text-indent: -1.3cm; margin-bottom: 0cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-style: normal;"&gt;O'Sullivan, Dan; Igoe,&lt;/span&gt; &lt;span style="font-style: normal;"&gt;Tom&lt;/span&gt; &lt;i&gt;Physical Computing: Sensing and Controlling the Physical World with Computers&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, Boston, MA: Thomson Course Technology PTR, 2004&lt;/span&gt; &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-left: 1.3cm; text-indent: -1.3cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.3cm; text-indent: -1.3cm; margin-bottom: 0cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-style: normal;"&gt;Wardrip-Fruin, Noah, Harrigan, Pat (eds.),&lt;/span&gt; &lt;i&gt;First Person: New Media as Story, Performance, and Game&lt;/i&gt;, Cambridge, Massachusetts &amp;amp; London, England: The MIT Press, 2004&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-weight: bold;" lang="pt-PT"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-family:Times New Roman,serif;"&gt;Bibliografia Opcional&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Manovich, Lev, &lt;i&gt;The Language of New Media&lt;/i&gt; , Cambridge, Massachusetts &amp;amp; London, England: The MIT Press, 2001&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-style: normal;"&gt;Rush, Michael, &lt;/span&gt;&lt;i&gt;New Media in Late 20th-century Art&lt;/i&gt;&lt;b&gt;, &lt;/b&gt;London: Thames &amp;amp; Hudson, 1999&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Rutskz, R.L. &lt;i&gt;High Techné Art and Technology from the machine aesthetics to the posthuman, &lt;/i&gt;U. Minnesota Press, 1999&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Dertouyous, Michael L. &lt;i&gt;The Unfinished Revolution, &lt;/i&gt;HarperCollis NY, 2001, 2002&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Cartwright, Lisa &lt;i&gt;Screening the body: tracing medicine’s visual culture&lt;/i&gt;, The University of Minnesota, 1995&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;Akty PI, Lotz, Quinz (editors), &lt;i&gt;Interfaces&lt;/i&gt;, Anomalie digital_arts n 3, Un, Deux... Quatre, 2003&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-style: normal;"&gt;Camurri, Antonio; Mazzarino, Barbara; Volpe, Gualtiero, “Controler par L'expressivité du Geste L'environment sonore et visuel dans les Systemes Interactives Multimodaux”, em &lt;/span&gt;&lt;i&gt;Interagir avec les Technologies Numeriques&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, Nouvelles de Danse n 52, Contredanse, Bruxelles, 2004&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;h1 class="western" style="margin-left: 1.27cm; text-indent: -1.24cm; page-break-after: avoid; font-family: georgia; font-weight: normal;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span style="font-style: normal;"&gt;Lopez, Miguel, Seront, Gregory, “Sur une Précision de la Notion d'Interactivité dans les Systemes Informatiques”, em &lt;/span&gt;&lt;i&gt;Interagir avec les Technologies Numeriques&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, Nouvelles de Danse n 52, Contredanse, Bruxelles, 2004&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt; &lt;p style="margin-left: 1.27cm; text-indent: -1.24cm; margin-bottom: 0cm; font-family: georgia;"&gt; &lt;span style="color: rgb(255, 153, 0);font-size:85%;" &gt;&lt;span lang="pt-PT"&gt;Hayles, Katherine &lt;/span&gt;&lt;span lang="pt-PT"&gt;&lt;i&gt;How we became Posthumans: virtual bodies in cybernetics, literature and informatics&lt;/i&gt;&lt;/span&gt;&lt;span lang="pt-PT"&gt;, The University of Chicago Press, 1999&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7127263555377358835-8197665106995824803?l=interfaceshomem-maquina.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://interfaceshomem-maquina.blogspot.com/feeds/8197665106995824803/comments/default' title='Enviar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7127263555377358835&amp;postID=8197665106995824803' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/8197665106995824803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7127263555377358835/posts/default/8197665106995824803'/><link rel='alternate' type='text/html' href='http://interfaceshomem-maquina.blogspot.com/2008/02/programa-da-disciplina.html' title='Programa'/><author><name>Dance Improvisation Technologies</name><uri>http://www.blogger.com/profile/03437049888172127069</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
